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Dweller Catalepsy
Project: Catalepsy

A Third Person Roguelike Set in Hell

Descend into a hellish abyss in Catalepsy, face dark forces and test your skill in battles where every death is a new beginning.

The Game

Built for players who want more.

If you cleared Hades and wanted the challenge pushed further, Catalepsy was designed for that.

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Combat
Stigmata turn your blood into different weapons. Each one costs what you have left inside, so attacking means deciding how much you can afford to spend before the next enemy.
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Mobility
Unlimited dash and fast movement. Speed isn't limited by a resource, but by how little you see coming.
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Hostile Environment
Nothing here is decoration. The vegetation attacks, the terrain stuns, and some things drain you while you're fighting something else.
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Procedural Exploration
The Abyss rearranges with every descent. Four themed zones, no path to memorize.
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Dominant Enemies
Some hit harder. Others empower those around them. Reading the room before you enter is part of the fight.
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Permanent Progression
Every run leaves something behind. The Gate unlocks upgrades that carry into the next run, without making the current one any easier.

Who We Are

One Vision. No Shortcuts.

The Dweller at the edge of the Abyss

We are Iberante, 8 specialists building original IPs from scratch. Remote, in our free time, every Monday from 19:00 to 22:00.

No asset store. No outsourced art. Every piece of Catalepsy is built by the team, including the soundtrack.

Meet the team

Soundtrack

Requiem

Main Theme Requiem EP by Iberante
0:00 0:00
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The sound of the Abyss. Composed by JosΓ© Conejero, built alongside the prototype: every track tied to a chapter of the descent.

The full EP releases with the prototype. Founders get it first.

Become a Founder to get early access

Content Calendar

12 weeks. 12 pieces of the Abyss.

Subscribe free to get notified, or become a Founder to go deeper.

Content locked by the Abyss
01
Apr
Week 01
How Catalepsy was born
The idea, the team, the first failed attempts. Why this project exists and why it almost didn't.
Content locked by the Abyss
08
Apr
Week 02
The Abyss as a design system
How the descent became a game design framework. Structure, progression, and the logic of the Abyss.
Content locked by the Abyss
15
Apr
Week 03
Combat design: making death feel fair
Unlocks April 15.
Content locked by the Abyss
22
Apr
Week 04
Sound design in the Abyss
Unlocks April 22.
Content locked by the Abyss
29
Apr
Week 05
Procedural generation and roguelike logic
Unlocks April 29.
Content locked by the Abyss
06
May
Week 06
The visual identity of Catalepsy
Unlocks May 6.
Content locked by the Abyss
13
May
Week 07
Enemy design: from concept to prototype
Unlocks May 13.
Content locked by the Abyss
20
May
Week 08
The Requiem EP: how the soundtrack was made
Unlocks May 20.
Content locked by the Abyss
27
May
Week 09
What the EIM nomination meant for the team
Unlocks May 27.
Content locked by the Abyss
03
Jun
Week 10
Level design in the Abyss
Unlocks June 3.
Content locked by the Abyss
10
Jun
Week 11
Building an indie studio in Spain from zero
Unlocks June 10.
Content locked by the Abyss
17
Jun
Week 12
Prototype launch: everything you need to know
Unlocks June 17.

The prototype will be available in:

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The Founders Club

This Patreon is not a subscription.
It's a bridge.

From prototype to Kickstarter. When the campaign launches, this closes. The Founder role is permanent and irrepetible.

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Observer
€3 / month
See the process. No game copy.
  • Exclusive Patreon posts
  • Dev updates before anyone else
  • Behind the scenes content
Join as Observer
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One Time
€12 once
Reserve your copy. No subscription.
  • Game reservation (guaranteed)
  • Name in credits
Reserve a Copy

Patreon Founder €8 β†’ Kickstarter Early Bird €15 β†’ Early Access €16.99 β†’ Launch €24.99. The biggest jump is at the end.

FAQ

Questions

Is the Discord server free? +
Yes, joining Discord is free and always will be. Founders unlock private channels (La Forja) and exclusive dev content, but the main community is open to everyone.
What do I get as a Founder? +
Early prototype access, private Discord channels (La Forja), exclusive behind the scenes content, permanent Founder credit in the game, and a guaranteed digital copy after 3 consecutive months, at the lowest price the game will ever be.
What happens when the Kickstarter launches? +
The Patreon closes. Founders keep their role permanently. No one who arrives later will ever have it. The private channels open to the wider community at that point.
When does the prototype release? +
September 15, 2026 is our target for public release. Founders get access before that date.
Is Catalepsy only for hardcore players? +
It's designed for players who want to go beyond the surface. The challenge is intentional. If you played Hades or Returnal and wanted more, this is for you.
Is the team real? Is this actually being built? +
8 specialists, every Monday from 19:00 to 22:00, since 2022. The soundtrack was Silver Award at the European International Music Awards. The prototype is running. This is real.

Come Down With Us

The prototype is under construction. You can follow the development from the inside.