Project: Catalepsy is a fresh take on the roguelike genre, bringing the action into a fully 3D environment with a third-person camera. Players descend into a hellish abyss where every decision can mean the difference between life and death.
With 20 levels filled with relentless enemies and lethal traps, a terrifying boss awaits every 5 floors. Once you move forward, there is no turning back.
Fast Movement
Quick reflexes are essential. Mobility defines survival in the Abyss.
Strategic Combat
Every encounter requires planning. Learn enemy patterns, choose your moment.
Challenging Environment
Danger everywhere. Traps, ambushes, and powerful bosses test you constantly.
| Property | Value |
|---|---|
| Genre | Roguelike / Action / Third-Person |
| Platform | PC (Windows, Mac) |
| Levels | 20 + 4 Boss Encounters |
| Audience | Gamers 18–35, fans of Hades, Dark Souls |
| Status | Prototype Available |
The game is set in the Infernal Abyss, a desolate realm beyond the mortal plane. A dark interpretation of Christian hell where souls are tested and consumed by the void.
The narrative revolves around the eternal conflict between good and evil, where darkness has claimed dominion and only the most determined souls have any hope of escape.
🏛️ Corrupted Architecture
Gothic structures twisted by dark forces, blending cathedrals with nightmarish organic growth. Walls that shouldn't breathe—breathe.
🌑 Perpetual Darkness
No natural light reaches these depths. Only flickering flames and ominous glows illuminate your path, hiding countless dangers.
⚰️ Death's Presence
Corpses, bones, and remnants of failed attempts serve as grim reminders that you are not the first to attempt this descent.
🩸 Living Environment
Walls that pulse, floors that bleed—the Abyss itself seems alive and malevolent, as if hell has a consciousness of its own.
Catalepsy combines fast-paced action with strategic decision-making. The loop creates constant uncertainty—keeping players on edge and testing their skill at every step.
Prepare at the Gate
Select skills, equip amulets, apply modifiers. Your choices shape the entire run.
Descend into the Abyss
Navigate procedurally generated levels. Layout, enemies, and loot change every run.
Fight & Survive
Battle enemies, navigate traps, face bosses every 5 floors. Collect blood shards.
Progress & Repeat
Use blood shards for permanent upgrades. Return stronger. Push deeper.
Procedural Generation
No two runs are identical. Level layouts, enemy placements, and loot change every attempt—guaranteed infinite replayability.
Meta-Progression
Permanent upgrades persist between runs. Every death makes you stronger and unlocks new options for future attempts.
Boss Encounters
Every 5 levels, face a unique boss with distinct mechanics and attack phases requiring perfect execution.
No Going Back
Once you descend to a new level you cannot return. Constant tension forces careful resource management.
You play as a soul trapped in the Infernal Abyss, fighting for escape and redemption through a deep customization system.
| Attribute | Description | Notes |
|---|---|---|
| ❤️ Health | Survival pool | No regeneration mid-run |
| ⚡ Stamina | Dodges & abilities | Regenerates quickly |
| 🛡️ Defense | Damage reduction | Improved through upgrades |
| ⚔️ Attack Power | Damage output | Scales with skills |
Dodge Roll
Quick evasion with brief invincibility frames. Timing is everything.
Melee Combo
Close-range attacks. High risk, high reward. Chain for maximum damage.
Special Ability
Powerful skills with cooldowns. Use strategically to turn the tide.
The Gate is your preparation hub before each descent. Every decision made here shapes your entire run.
Once you pass through the Gate and enter the Abyss, there is no turning back. Choose your skills, amulets, and modifiers with care.
Skill Selection
Choose active and passive abilities. Each combination creates unique playstyles and synergies that define your run.
Amulet Equipping
Equip powerful amulets for passive bonuses. Limited slots force you to prioritize which buffs matter most.
Modifier Application
Apply modifiers to increase difficulty in exchange for greater blood shard rewards. Stack multiple for extreme challenges.
Upgrade Shop
Spend blood shards on permanent unlocks—new skills, amulets, stat improvements. These persist across all future runs.
The Infernal Abyss is the core dungeon—20 procedurally generated floors of escalating horror. This is where every run lives or dies.
| Floors | Name | Difficulty |
|---|---|---|
| 1–4 | The Descent Begins | Intro |
| 5 | First Boss | Boss |
| 6–9 | Escalation | Medium |
| 10 | Mid-Point Boss | Boss |
| 11–14 | Deeper Hell | Hard |
| 15 | Third Boss | Boss |
| 16–19 | True Hell | Extreme |
| 20 | Final Boss | Legendary |
Spike Traps
Instant death on contact. Timing and awareness are everything.
Poison Pools
Continuous damage over time. Avoid or rush through quickly.
Collapsing Floors
Sections that crumble. Maintain momentum or fall to your death.
Automated Turrets
Projectile attacks from fixed positions. Destroy or evade smartly.
Skills are special abilities selected before each run. The right combination of active and passive skills is the key to powerful, synergistic loadouts.
Active Skills
Manually activated with cooldowns. Offensive, defensive, or utility focused. Use at the right moment for maximum impact.
Passive Skills
Always-on bonuses that modify stats or add effects like life steal, crit chance, or synergy multipliers.
| Skill | Type | Effect |
|---|---|---|
| Blood Strike | Active | Area attack channeling dark energy. High damage. |
| Soul Barrier | Active | Protective barrier that absorbs incoming damage. |
| Shadow Step | Active | Short-range teleport with brief invincibility frames. |
| Bloodlust | Passive | Recover health per enemy killed. |
| Swift Striker | Passive | +20% attack speed. |
| Precision | Passive | 15% critical hit chance for double damage. |
Skills unlock permanently using blood shards. Experiment with combinations to discover powerful synergies.
Resources are the currencies and materials driving progression. Understanding when and how to use them determines the pace of your character's development.
| Resource | Type | How to Get | Uses |
|---|---|---|---|
| 🩸 Blood Shards | Permanent | Enemies, bosses, challenges | Permanent upgrades, unlocks |
| ✨ Soul Fragments | Temporary | Drops, chests, rooms | In-run upgrades, healing |
| 💎 Essence Cores | Rare | Elite enemies only | Craft legendary amulets |
| 📖 Knowledge Tomes | Collectible | Hidden locations | Lore + bonus content |
| 🗝️ Abyss Keys | Special | Rare drops | Unlock secret areas |
Soul Fragments are lost on death. Spend them at safe zones between levels—there is no point hoarding temporary currency in a roguelike.
Modifiers are optional challenges applied before a run. They increase difficulty in specific ways while boosting rewards. Stack them for extreme runs with maximum payouts.
Each active modifier increases blood shard rewards by 25%. Stack 4 for 2× rewards. Master players can achieve 3×–5× multipliers.
| Modifier | Category | Effect |
|---|---|---|
| Horde Mode | Enemy | +50% enemy spawn rate |
| Elite Swarm | Enemy | All enemies gain elite status |
| Enraged | Enemy | Enemies deal +100% damage |
| Fragile | Player | -50% maximum health |
| Exhausted | Player | Stamina regenerates 50% slower |
| Weakened | Player | -30% damage output |
| Darkness | Environment | Severely reduced visibility |
| Hazard Overload | Environment | +100% environmental hazards |
| Collapsing World | Environment | Floors randomly collapse |
| Speed Run | Challenge | Time limit per level |
| Ironman | Challenge | One life, no second chances |
| Chaos | Challenge | Random modifiers each floor |
Amulets are equippable artifacts with passive bonuses active for the duration of a run. Start with 3 slots—more unlock through progression. Combining the right amulets creates powerful builds.
Common
Basic stat bonuses. Available from the start.
Uncommon
Moderate effects. Unlock through progression.
Rare
Powerful effects. Require specific unlocks.
Legendary
Game-changing abilities. Extremely rare.
| Amulet | Rarity | Effect |
|---|---|---|
| Vitality Stone | Common | +15% maximum health |
| Swift Boots | Uncommon | +20% movement speed |
| Vampire's Fang | Rare | 10% life steal on all attacks |
| Iron Skin | Rare | +25% defense |
| Chaos Orb | Legendary | 15% chance to trigger explosion on hit |
| Chrono Shard | Legendary | -30% cooldown on all skills |
Synergy example: Vampire's Fang + Swift Boots + Bloodlust = aggressive life-steal build. Constant movement and attacking sustains your health pool throughout the run.
Our development journey from prototype to full release. Each milestone brings Catalepsy closer to the complete experience we envision.
Prototype Completed
Core combat mechanics, basic enemy AI, procedural level generation, initial game loop. Playable demo available.
Funding In Progress
Securing investment and partnerships to accelerate development, expand team, and build marketing foundation.
MVP TBA
Complete game loop. All 20 levels, boss encounters, skills, amulets, and meta-progression fully implemented.
Alpha & Beta TBA
Public testing phases. Community feedback, content expansion, final balancing, and platform optimization.
Launch TBA
Official release. Full game, post-launch content roadmap, community features, and ongoing updates.
A third-person roguelike action game set in the circles of Christian hell. 20 procedurally generated levels, boss fights every 5 floors, and a permanent progression system that makes every death meaningful.
PC (Windows and Mac) exclusively at launch. Additional platforms may be considered based on community demand after the initial release.
A complete 20-level run takes 45–90 minutes for experienced players. Most early runs will be shorter as you learn enemy patterns. Even short failed runs feel meaningful thanks to meta-progression.
Catalepsy is designed as a single-player experience focused on mastering solo gameplay. Multiplayer may be explored in future updates depending on community interest.
You lose run progress and any Soul Fragments collected. However, you keep all Blood Shards earned and all permanent upgrades unlocked. Each death makes your next run stronger—in roguelikes, failure is progress.
We're currently in the prototype phase with a playable demo available. The full release date will be announced as development progresses. Follow us on social media for updates.
Collect Blood Shards during runs and spend them at the Gate on permanent unlocks—new skills, amulets, stat upgrades. This meta-progression system ensures you're always moving forward, even on failed runs.
Before each run, select active and passive skills, equip amulets, and apply optional modifiers. The combination of these choices creates your build, enabling countless playstyle variations.
Instead of fixed modes, Catalepsy uses the Modifier system. Apply modifiers to increase challenge in specific ways—more enemies, reduced health, environmental hazards—each rewarding you with increased blood shard drops.
The fully 3D third-person perspective is rare in the roguelike genre. Combined with the Christian hell setting, the no-turning-back progression mechanic, and the deep modifier/amulet build system, Catalepsy creates a distinct identity among games like Hades or Hollow Knight.
Yes. We're committed to supporting Catalepsy after launch with regular updates including new enemy types, skills, amulets, environmental themes, and potentially new game modes shaped by community feedback.
Play the prototype and share your feedback. Follow us on social media, join our Discord, and spread the word. For investment opportunities or partnerships, reach out through our contact page.