Before a single level exists. Before anyone has played a second of it. Before the prototype has shipped.
The soundtrack of Project: Catalepsy has just won a Silver Medal at the European International Music Awards 2026 — Best Game Music EP — for Requiem (Original Videogame Soundtrack) by Jose Conejero.
Let that sink in for a moment.

Who is Jose Conejero
Jose Conejero is the composer behind the sound of Project: Catalepsy. Based in Ontinyent, Valencia (Spain), he has built a career crafting music for film and games that doesn't ornament the experience — it defines it.
Requiem is his vision of what the Christian Hell sounds like from the inside. Not the dramatic, operatic hell of western tradition. Something quieter, older, and more suffocating. Music that understands guilt not as punishment but as weight.
The European International Music Awards recognized that. A panel of industry professionals, competing against established projects from across Europe, awarded Requiem the Silver Medal in its category.
What the EIMA is
The European International Music Awards — EIMA — is one of Europe's leading music recognition bodies, covering composers across film, television, games and other media. Winning a medal at EIMA places Jose Conejero among composers working at the highest level of the industry.
This is not a minor regional competition. This is a professional distinction that carries weight in the music and games industries internationally.
A game that doesn't exist yet
Here is what makes this unusual: Project: Catalepsy has no public gameplay. No trailer. No release date. The prototype is still in development.
Requiem was composed for a game that the world hasn't played yet — and it won anyway.
For Iberante, this means something specific. It means that the identity of this project is strong enough to communicate itself through music alone. That the universe we are building — the Christian Hell, the Dweller, the Abyss — translates into sound in a way that a jury of professionals recognized without needing to see a single frame of gameplay.
That is not something we planned. It is something the project earned.

The interview
Following the award, Jose Conejero was interviewed on Cadena SER Valencia (Valencia, Spain) — one of Spain's leading national radio networks — about the recognition, the project and the process behind Requiem.
The full interview is available below with English subtitles.
What comes next
The Silver Medal at EIMA is a milestone, not a destination. The team is building toward the first playable prototype — the moment when the combat, the atmosphere and the sound of Catalepsy can finally be experienced together.
Requiem gave people a way to feel the game before seeing it. The prototype will give them a way to live inside it.
We are getting closer.
See you in the abyss.